The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 30, 2025

Filed:

Oct. 24, 2023
Applicant:

Panasonic Avionics Corporation, Irvine, CA (US);

Inventors:

Robert Kasody, Costa Mesa, CA (US);

Ali Asrani, Corinth, TX (US);

Min-Hsuan Tang, Mission Viejo, CA (US);

Joseph Kidd, Knoxville, TN (US);

Tim Chen, Irvine, CA (US);

Siew Sin Lim, Irvine, CA (US);

Vinod Kapila, San Diego, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
B64D 11/00 (2006.01); G06F 3/01 (2006.01); G06Q 10/02 (2012.01); G06Q 50/00 (2024.01); H04N 21/414 (2011.01);
U.S. Cl.
CPC ...
B64D 11/0015 (2013.01); G06F 3/011 (2013.01); G06Q 10/025 (2013.01); G06Q 50/01 (2013.01); H04N 21/41422 (2013.01);
Abstract

Technical solutions are described that provide in-flight virtual experiences for passengers onboard a commercial passenger vehicle. In some examples, the in-flight virtual experiences simulate real-life experiences that relate to the respective travels or journeys of the passengers. For example, the in-flight virtual experiences can simulate, in various extended reality (XR) forms (e.g., virtual reality (VR), augmented reality (AR), mixed reality (MR)), tourism attractions at journey destinations, vendor goods and services, and the like. The in-flight virtual experiences are provided via virtual experience applications implemented by an in-vehicle system, and multiple passengers can interact and collaborate in a combined session for a virtual experience application. Passengers can use the virtual experience applications to control aspects of the in-flight virtual experiences, and further to pre-configure, pre-arrange, or reserve aspects of corresponding real-life virtual experiences while the passengers are still in transit.


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