The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 30, 2025

Filed:

Mar. 11, 2024
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Harold Henry Chaput, Belmont, CA (US);

Jesse Hans Stokes Harder, Redwood City, CA (US);

Daniel Lee Kading, Edmonton, CA;

John Christopher Epler, Edmonton, CA;

John Kolen, Foster City, CA (US);

Navid Aghdaie, San Jose, CA (US);

Kazi Atif-Uz Zaman, Foster City, CA (US);

Kenneth Alan Moss, Redwood City, CA (US);

Thomas Murray Perlinski, Edmonton, CA;

Graham Francis Scott, Edmonton, CA;

Assignee:

Electronic Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/795 (2014.01); A63F 13/335 (2014.01); A63F 13/47 (2014.01); A63F 13/48 (2014.01); A63F 13/493 (2014.01); A63F 13/822 (2014.01);
U.S. Cl.
CPC ...
A63F 13/795 (2014.09); A63F 13/335 (2014.09); A63F 13/47 (2014.09); A63F 13/48 (2014.09); A63F 13/493 (2014.09); A63F 13/822 (2014.09);
Abstract

A video game includes a single player mode where completion of storyline objectives advances the single player storyline. The video game also includes a multiplayer mode where a plurality of players can play on an instance of a multiplayer map. Storyline objectives from the single player mode are selected and made available for completion to players in the multiplayer mode, and the single player storylines can be advanced by players completing respective storyline objectives while playing in the multiplayer mode. Combinations of storyline objectives are selected from pending storyline objectives for players connecting to a multiplayer game for compatibility with multiplayer maps. Constraints can be used to determine compatibility.


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