The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 30, 2025

Filed:

May. 19, 2022
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Prakash Gurumurthy, Sunnyvale, CA (US);

Yan Breek, Santa Clara, CA (US);

Alexey Solovey, Los Gatos, CA (US);

Evgeny Tumanov, Moscow, RU;

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/5375 (2014.01); A63F 13/53 (2014.01); G06F 18/2431 (2023.01); G06N 3/08 (2023.01); G06N 5/04 (2023.01); G06N 20/00 (2019.01); G06V 10/764 (2022.01); G06V 10/82 (2022.01); G06V 20/20 (2022.01);
U.S. Cl.
CPC ...
A63F 13/5375 (2014.09); A63F 13/53 (2014.09); G06F 18/2431 (2023.01); G06N 3/08 (2013.01); G06N 5/04 (2013.01); G06N 20/00 (2019.01); G06V 10/764 (2022.01); G06V 10/82 (2022.01); G06V 20/20 (2022.01);
Abstract

Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.


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