The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 02, 2025

Filed:

Jun. 22, 2023
Applicant:

Imagination Technologies Limited, Kings Langley, GB;

Inventors:

Panagiotis Velentzas, Hertfordshire, GB;

John W. Howson, St Albans, GB;

Richard Broadhurst, Hertfordshire, GB;

Assignee:
Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/40 (2011.01); G06T 1/20 (2006.01); G06T 11/40 (2006.01); G06T 15/00 (2011.01); G06T 15/80 (2011.01);
U.S. Cl.
CPC ...
G06T 15/405 (2013.01); G06T 15/80 (2013.01); G06T 1/20 (2013.01); G06T 11/40 (2013.01); G06T 15/005 (2013.01); G06T 15/40 (2013.01); G06T 2210/62 (2013.01);
Abstract

Methods and graphics processing units for processing a plurality of fragments in a graphics processing system. A received first fragment is processed by performing an early depth test with hidden surface removal logic using a depth buffer; in response to the first fragment passing the early depth test, executing one or more instructions of a shader program for the first fragment on the processing logic to determine the property of the first fragment; and after the determination of the property of the first fragment, performing a late depth test on the first fragment with the hidden surface removal logic using the depth buffer. After said receiving a first fragment, a second fragment to be processed is received, wherein the second fragment does not have a shader-dependent property. The second fragment is processed by, before said late depth test is performed on the first fragment, performing an early depth test on the second fragment with the hidden surface removal logic.


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