The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 02, 2025

Filed:

Mar. 14, 2025
Applicant:

Bitpart Ai, Inc., Methuen, MA (US);

Inventors:

Christopher M. Ward, Somerville, MA (US);

Trevor J. Santarra, Fremont, CA (US);

Jeffrey D. Orkin, Arlington, MA (US);

Sarah M. Rudzki, Methuen, MA (US);

Assignee:

Bitpart AI, Inc., Methuen, MA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/60 (2014.01); A63F 13/47 (2014.01); A63F 13/55 (2014.01); A63F 13/56 (2014.01); A63F 13/57 (2014.01); A63F 13/573 (2014.01); A63F 13/67 (2014.01); G06N 3/08 (2023.01); G06N 20/00 (2019.01); A63F 13/497 (2014.01); A63F 13/65 (2014.01); G06N 3/006 (2023.01);
U.S. Cl.
CPC ...
A63F 13/60 (2014.09); A63F 13/47 (2014.09); A63F 13/55 (2014.09); A63F 13/56 (2014.09); A63F 13/57 (2014.09); A63F 13/573 (2014.09); A63F 13/67 (2014.09); G06N 3/08 (2013.01); G06N 20/00 (2019.01); A63F 13/497 (2014.09); A63F 13/65 (2014.09); G06N 3/006 (2013.01);
Abstract

A method of managing a game platform. Using an authoring tool, a data set for a game narrative is generated. The data set includes transcripts that define tasks of non-player agents, such as Non-Player Character (NPC) agents, in a game session in which a player is operating under the control of a game engine. The data set is transformed into re-composable combinations of tasks structured as a multi-modal hierarchical network of tasks, wherein an individual path in the hierarchical network of tasks represents a plan that is a particular implementation of a task that having multiple ways of being implemented. During the game session, and using a director operating in association with the game engine, behaviors of one or more non-player agents are then orchestrated by receiving a set of observations occurring in the game and, in response, implementing a set of plans in the hierarchical network of tasks.


Find Patent Forward Citations

Loading…