The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 26, 2025

Filed:

Jun. 25, 2024
Applicant:

Warner Bros. Entertainment Inc., Burbank, CA (US);

Inventor:

Jason Nadro, Riverside, IL (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/20 (2006.01); G06F 30/23 (2020.01); G06F 113/08 (2020.01); G06T 19/20 (2011.01);
U.S. Cl.
CPC ...
G06T 17/205 (2013.01); G06F 30/23 (2020.01); G06T 19/20 (2013.01); G06F 2113/08 (2020.01); G06T 2210/12 (2013.01); G06T 2219/2016 (2013.01);
Abstract

A method for simulating fluid surfaces in real-time in response to user input includes detecting interactive conditions triggering insertion of a heterogeneous mesh sequence in a 3D model sequence for rendering, fetching ones of the heterogenous mesh sequence from a computer memory, inserting the successive members in corresponding representations of the 3D model sequence in a computer memory, and rendering successive video frames from the representations of the 3D model sequence each including a successive member of the heterogenous mesh sequence. A related method for generating a compact heterogeneous mesh sequence for use in rendering corresponding frames of video includes generating a heterogenous mesh sequence modeling response of a fluid surface to physical forces, the heterogenous mesh sequence characterized by position values represented in computer memory by not less than 12 bytes for each vertex thereof, transforming the heterogenous mesh sequence into the compact heterogeneous mesh sequence, at least in part by quantizing the position values to not greater than four bytes, and storing the compact heterogeneous mesh sequence in a computer memory for use in real-time rendering.


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