The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jul. 01, 2025

Filed:

Aug. 08, 2023
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventor:

Roelof Roderick Colenbrander, Costa Mesa, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 11/00 (2006.01); A63F 13/35 (2014.01); A63F 13/355 (2014.01); A63F 13/48 (2014.01); A63F 13/493 (2014.01); G06F 13/00 (2006.01); G06F 17/00 (2019.01); H04L 65/1083 (2022.01); H04L 67/01 (2022.01); H04L 67/10 (2022.01); H04L 67/131 (2022.01); H04L 67/141 (2022.01); H04L 67/303 (2022.01);
U.S. Cl.
CPC ...
A63F 13/355 (2014.09); A63F 13/35 (2014.09); A63F 13/48 (2014.09); A63F 13/493 (2014.09); H04L 65/1086 (2013.01); H04L 67/01 (2022.05); H04L 67/10 (2013.01); H04L 67/131 (2022.05); H04L 67/141 (2013.01); H04L 67/303 (2013.01);
Abstract

Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server and streaming video frames to the primary client device. A profile is generated for each secondary client device that is identified to be local to the primary client device. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device from the handover option causes pausing of the streaming of video frames to the primary client device, accessing the game state for the game, and resuming game play using the secondary client device.


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