The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 03, 2025

Filed:

Apr. 04, 2023
Applicant:

Meta Platforms Technologies, Llc, Menlo Park, CA (US);

Inventors:

Reza Nourai, Danville, CA (US);

Volga Aksoy, Redwood City, CA (US);

Zeyar Htet, San Mateo, CA (US);

Assignee:

Meta Platforms Technologies, LLC, Menlo Park, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/04 (2011.01); G06T 1/60 (2006.01); G06T 9/00 (2006.01); G06T 15/20 (2011.01); H04L 67/10 (2022.01);
U.S. Cl.
CPC ...
G06T 15/04 (2013.01); G06T 1/60 (2013.01); G06T 9/00 (2013.01); G06T 15/20 (2013.01); H04L 67/10 (2013.01);
Abstract

In one embodiment, a method includes a step of receiving a geometric representation of a virtual object and a texture atlas, the geometric representation comprising multiple geometric primitives defining a shape of the virtual object, the texture atlas comprises regions each of which is allocated to include shading information of a respective geometric primitive of the plurality of geometric primitives, and the shading information of the respective geometric primitive being scaled down to be smaller than the allocated region so as to create a buffer between the allocated region and adjacent regions of the plurality of regions on the texture atlas. The method further includes steps of identifying, based on a first viewpoint from which to view the virtual object, visible geometric primitives from the plurality of geometric primitives and rendering images of the visible geometric primitives using corresponding shading information included in the texture atlas.


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