The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 21, 2025

Filed:

Jan. 08, 2024
Applicant:

Stats Llc, Chicago, IL (US);

Inventors:

Alex Ottenwess, Chicago, IL (US);

Matthew Scott, Chicago, IL (US);

Ken Rhodes, Chicago, IL (US);

Patrick Joseph Lucey, Chicago, IL (US);

Assignee:

Stats LLC, Chicago, IL (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06V 20/40 (2021.12); G06N 3/08 (2022.12); G06V 20/62 (2021.12); G06V 20/70 (2021.12); G06V 30/10 (2021.12); G06V 40/20 (2021.12); H04N 21/235 (2010.12); H04N 21/25 (2010.12); H04N 21/44 (2010.12); H04N 21/81 (2010.12);
U.S. Cl.
CPC ...
G06V 20/42 (2021.12); G06N 3/08 (2012.12); G06V 20/63 (2021.12); G06V 20/70 (2021.12); G06V 40/20 (2021.12); H04N 21/2353 (2012.12); H04N 21/251 (2012.12); H04N 21/44008 (2012.12); H04N 21/81 (2012.12); H04N 21/8133 (2012.12); G06V 20/44 (2021.12); G06V 30/10 (2021.12);
Abstract

A computing system identifies broadcast video data for a game. The computing system generates tracking data for the game from the broadcast video data using computer vision techniques. The tracking data includes coordinates of players during the game. The computing system generates optical character recognition data for the game from the broadcast video data by applying one or more optical character recognition techniques to each frame of the plurality of frames to extract score and time information from a scoreboard displayed in each frame. The computing system detects a plurality of events that occurred in the game by applying one or more machine learning techniques to the tracking data. The computing system receives play-by-play data for the game. The computing system generates enriched tracking data. The generating includes merging the play-by-play data with one or more of the tracking data, the optical character recognition data, and the plurality of events.


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