The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 07, 2025

Filed:

Dec. 14, 2023
Applicant:

De-identification Ltd., Tel Aviv, IL;

Inventors:

Or Gorodissky, Tel Aviv, IL;

Amitay Nachmani, Tel Aviv, IL;

Matan Feldman, Tel Aviv, IL;

Eliran Kuta, Tel Aviv, IL;

Gil Perry, Tel Aviv, IL;

Sella Blondheim, Tel Aviv, IL;

Assignee:

DE-IDENTIFICATION LTD., Tel Aviv, IL;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/20 (2006.01); G06T 7/11 (2017.01); G06T 7/50 (2017.01); G06T 13/40 (2011.01); G06T 15/04 (2011.01); G06V 10/766 (2022.01); G06V 10/776 (2022.01); G06V 40/16 (2022.01);
U.S. Cl.
CPC ...
G06T 17/20 (2013.01); G06T 7/11 (2017.01); G06T 7/50 (2017.01); G06T 13/40 (2013.01); G06T 15/04 (2013.01); G06V 10/766 (2022.01); G06V 10/776 (2022.01); G06V 40/171 (2022.01); G06V 40/174 (2022.01); G06T 2207/20081 (2013.01); G06T 2207/20084 (2013.01); G06T 2207/30201 (2013.01);
Abstract

System and method for reconstructing a three-dimensional (3D) face model from an input 2D image of the face, including: feeding the input 2D image into at least one preparatory network to generate 3D landmarks (L'), facial features (F′) and segmentation maps (S′); feeding the 3D landmarks (L′), the facial features (F′), and the segmentation maps (S′) to a parameter regressor network (M1) to predict parameters of a 3D face parametric model (P′), camera parameters (C′), hair parameters (H′) and wrinkle parameters (W′); generating an initial UV texture map (UV_0′) using the input 2D image and (P′, C′, H′, W′); feeding the initial UV texture map (UV_0′) into a UV completion network (M2) to generate a full UV texture map (UV′) and illumination parameters (LI′); and generating the 3D face model using (P′, C′, H′, W′, UV′, LI′).


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