The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 17, 2024

Filed:

Jun. 29, 2022
Applicant:

Netease (Hangzhou) Network Co., Ltd., Zhejiang, CN;

Inventors:

Changkun Wan, Zhejiang, CN;

Chuanbei Wu, Zhejiang, CN;

Jiazhen Chen, Zhejiang, CN;

Qingxin Zheng, Zhejiang, CN;

Haohua He, Zhejiang, CN;

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/52 (2014.01); A63F 13/2145 (2014.01); A63F 13/533 (2014.01); A63F 13/577 (2014.01); A63F 13/837 (2014.01); G06F 3/0488 (2022.01);
U.S. Cl.
CPC ...
A63F 13/577 (2014.09); A63F 13/2145 (2014.09); A63F 13/52 (2014.09); A63F 13/533 (2014.09); A63F 13/837 (2014.09); A63F 2300/1075 (2013.01); A63F 2300/308 (2013.01); A63F 2300/643 (2013.01); G06F 3/0488 (2013.01);
Abstract

A virtual resource processing method and apparatus in a game scene, a terminal, and a storage medium are disclosed. The method includes: in response to a disassembly instruction, detecting whether the virtual resource is attacked by a virtual character; when detecting that the virtual resource is attacked by the virtual character, determining the virtual resource attacked by the virtual character as a first virtual resource to be disassembled; and when the first virtual resource to be disassembled satisfies a preset condition removing, the first virtual resource to be disassembled from the game scene. A processing apparatus, a mobile terminal and a computer storage medium are also disclosed. The present disclosure provides a novel user interaction mode. A user may conveniently achieve attacking and removing of a virtual resource in a game scene. The number of interactions between the user and an interaction interface is reduced. The user experience is improved.


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