The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 17, 2024

Filed:

Dec. 23, 2021
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventors:

Richard Olabode, San Mateo, CA (US);

Mario M. Sarria, Jr., San Mateo, CA (US);

Warren M. Benedetto, San Mateo, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/537 (2014.01); A63F 13/5252 (2014.01); A63F 13/5258 (2014.01); A63F 13/86 (2014.01);
U.S. Cl.
CPC ...
A63F 13/537 (2014.09); A63F 13/5252 (2014.09); A63F 13/5258 (2014.09); A63F 13/86 (2014.09);
Abstract

Methods and systems are provided for selecting a viewport into a video game for a spectator viewing a video game played by a player. The method includes identifying a plurality of virtual cameras for providing a plurality of viewports into scenes of the video game. The method includes accessing a spectator playbook, the spectator playbook is stored in association with a profile of the spectator. The spectator playbook identifies viewing history of the spectator for types of video games viewed by the spectator. The method includes accessing a player playbook, the player playbook is stored in association with a profile of the player. The player playbook identifies performance of the player for types of video games played by the player. The method includes accessing gameplay data for the video game played by the player. The method includes selecting a viewport from the plurality of viewports into the video game. The selected viewport is dynamically updated based on processing the spectator playbook, the player playbook, and changes in the gameplay data. The method includes streaming a spectator video stream for the spectator. The spectator video stream automatically changes based on the dynamic updating of the viewport while the spectator views the video game. In this way, viewports into a video game are selected and dynamically updated to provide the spectator with a customized viewing experience.


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