The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 26, 2024

Filed:

Apr. 09, 2021
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventor:

David Perry, Newport Beach, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/00 (2014.01); A63F 13/25 (2014.01); A63F 13/33 (2014.01); A63F 13/50 (2014.01); A63F 13/52 (2014.01); A63F 13/98 (2014.01); G02B 27/01 (2006.01); G06F 3/01 (2006.01); G06F 3/0346 (2013.01); G06F 3/04815 (2022.01);
U.S. Cl.
CPC ...
A63F 13/25 (2014.09); A63F 13/33 (2014.09); A63F 13/50 (2014.09); A63F 13/52 (2014.09); A63F 13/98 (2014.09); G02B 27/01 (2013.01); G02B 27/017 (2013.01); G06F 3/011 (2013.01); G06F 3/012 (2013.01); G06F 3/013 (2013.01); G06F 3/014 (2013.01); G06F 3/0346 (2013.01); G06F 3/04815 (2013.01); A63F 2300/105 (2013.01); A63F 2300/303 (2013.01); G02B 2027/014 (2013.01);
Abstract

Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media.


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