The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 12, 2024

Filed:

Apr. 01, 2022
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventor:

David Posin, Corona, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/35 (2014.01); A63F 13/21 (2014.01); A63F 13/2145 (2014.01); A63F 13/31 (2014.01); A63F 13/335 (2014.01); A63F 13/34 (2014.01); A63F 13/352 (2014.01); A63F 13/355 (2014.01); A63F 13/71 (2014.01);
U.S. Cl.
CPC ...
A63F 13/35 (2014.09); A63F 13/21 (2014.09); A63F 13/2145 (2014.09); A63F 13/31 (2014.09); A63F 13/335 (2014.09); A63F 13/34 (2014.09); A63F 13/352 (2014.09); A63F 13/355 (2014.09); A63F 13/71 (2014.09);
Abstract

A method is provided, including: executing a session of the cloud video game; establishing, over a network, a connection between a streaming server and a remote client, the connection being established in accordance with a WebRTC protocol; transmitting gameplay video generated from the executing session, encoded in a compressed format, and wherein the gameplay video is presented on a display by the client, wherein the streaming server is configured to receive input data from the client over a data channel established using an RTCDataChannel API; wherein executing the session of the cloud video game includes applying the input data to the session of the cloud video game, to drive real-time gameplay of the session of the cloud video game through the client; wherein the streaming server monitors a condition of the connection and adjusts the encoding of the gameplay video based on the condition of the connection.


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