The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 29, 2024

Filed:

Aug. 18, 2021
Applicant:

Sportlogiq Inc., Montreal, CA;

Inventors:

Mehrsan Javan Roshtkhari, Beaconsfield, CA;

Evin Keane, Montreal, CA;

Philippe Desaulniers, Mont-Saint-Hilaire, CA;

Luke Carey Bornn, Sacramento, CA (US);

Assignee:

Sportlogiq Inc., Montreal, CA;

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
H04N 21/8549 (2011.01); G06V 20/40 (2022.01); H04N 21/234 (2011.01); H04N 21/25 (2011.01); H04N 21/478 (2011.01);
U.S. Cl.
CPC ...
H04N 21/8549 (2013.01); G06V 20/41 (2022.01); G06V 20/47 (2022.01); G06V 20/49 (2022.01); H04N 21/23418 (2013.01); H04N 21/252 (2013.01); H04N 21/4781 (2013.01);
Abstract

There are provided methods and systems to generate a summary of a video by decomposing the video into segments automatically, where each segment has a quantitative score. The assigned scores to those segments can be generated using models that are quantitatively describing and/or evaluating the individual or group activities of the objects in the scene. The segments can be grouped based on their scores to generate a video summary. In an implementation, such a system can generate video summaries of a game based on the quantitative game models. Using a game model that assigns values to different game events and actions in a game, a set of most interesting, least interesting and neutral plays can be identified in the video and a highlight or lowlight reel generated. With adjusting the valuation of player actions and game events based on their impact on the game's result, the monotony in highlight reels can be avoided. The video segments can also be used to generate a playlist of the different plays in game ordered based on their assigned scores.


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