The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 06, 2024

Filed:

Jan. 26, 2022
Applicant:

Nintendo Co., Ltd., Kyoto, JP;

Inventors:

Shintaro Sato, Kyoto, JP;

Shinya Nakagawa, Kyoto, JP;

Assignee:

NINTENDO CO., LTD., Kyoto, JP;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/52 (2014.01); A63F 13/525 (2014.01); A63F 13/5252 (2014.01); A63F 13/5258 (2014.01); A63F 13/53 (2014.01); A63F 13/56 (2014.01); A63F 13/843 (2014.01); A63F 13/5255 (2014.01); A63F 13/5372 (2014.01); A63F 13/837 (2014.01); A63F 13/847 (2014.01);
U.S. Cl.
CPC ...
A63F 13/52 (2014.09); A63F 13/525 (2014.09); A63F 13/5252 (2014.09); A63F 13/5258 (2014.09); A63F 13/53 (2014.09); A63F 13/56 (2014.09); A63F 13/843 (2014.09); A63F 13/5255 (2014.09); A63F 13/5372 (2014.09); A63F 13/837 (2014.09); A63F 13/847 (2014.09);
Abstract

An example of an information processing system causes a player object to exit a game stage at least when the player object satisfies an exit condition as a result of an attack by an enemy object. After the player object exits from the game stage, (a) when a first condition is satisfied, the information processing system returns the player object based on a designated position that is specified by a return input of a first type, which is a position in a first area of the game stage, and (b) when a second condition different from the first condition is satisfied, the information processing system returns the player object based on a designated position that is specified by a return input of a second type, which is a position of a movement target object arranged on the game stage.


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