The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 25, 2024

Filed:

Dec. 16, 2019
Applicant:

Shanghai Bilibili Technology Co., Ltd., Shanghai, CN;

Inventors:

Jie Li, Shanghai, CN;

Biao Yan, Shanghai, CN;

Simin Chen, Shanghai, CN;

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/60 (2014.01); A63F 13/52 (2014.01); A63F 13/56 (2014.01); G06T 13/20 (2011.01); G06T 13/40 (2011.01);
U.S. Cl.
CPC ...
A63F 13/60 (2014.09); A63F 13/52 (2014.09); A63F 13/56 (2014.09); G06T 13/20 (2013.01); G06T 13/40 (2013.01);
Abstract

A method and a system of automatically generating animations imports Json data exported from a Spine tool into a Unity3d tool, parses the Json data into an animation data format by the Unity3d tool, obtains key frame information from the animation data format and stores the key frame information as an animation file of the Unity3d tool, and runs the animation file to play an animation. The present invention does not need to remake the Spine key frame in the Unity3d tool, and the key frame can be automatically generated. The animation key frame effects of the Spine tool can be reproduced, such as displacement, zooming, rotation, and color change, and the animation made by the artist in the Spine tool can be accurately restored, which reduces repetitive work and greatly improves the efficiency of game development.


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