The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 11, 2024

Filed:

Nov. 16, 2022
Applicant:

Snap Inc., Santa Monica, CA (US);

Inventors:

Shin Hwun Kang, Playa Del Rey, CA (US);

Ilteris Canberk, Marina Del Rey, CA (US);

James Powderly, Venice, CA (US);

Dmytro Kucher, Odessa, UA;

Dmytro Hovorov, Luhansk, UA;

Assignee:

Snap Inc., Santa Monica, CA (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/46 (2014.01); A63F 13/577 (2014.01); G02B 27/01 (2006.01); G06F 3/01 (2006.01); G06F 3/16 (2006.01); G06T 7/73 (2017.01);
U.S. Cl.
CPC ...
G06F 3/011 (2013.01); A63F 13/46 (2014.09); A63F 13/577 (2014.09); G02B 27/0101 (2013.01); G02B 27/0172 (2013.01); G02B 27/0179 (2013.01); G06F 3/167 (2013.01); G06T 7/73 (2017.01); A63F 2300/8082 (2013.01); G02B 2027/0138 (2013.01); G02B 2027/0178 (2013.01); G02B 2027/0187 (2013.01); G06T 2207/30208 (2013.01);
Abstract

Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a 'spheroidal balancing' augmented reality experience and a “spheroidal balancing” augmented reality experience.


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