The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 23, 2024

Filed:

May. 30, 2022
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Carl Jacob Munkberg, Malmö, SE;

Jon Niklas Theodor Hasselgren, Bunkeflostrand, SE;

Tianchang Shen, Markham, CA;

Jun Gao, North York, CA;

Wenzheng Chen, Toronto, CA;

Alex John Bauld Evans, London, GB;

Thomas Müller-Höhne, Rheinfelden, DE;

Sanja Fidler, Toronto, CA;

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 19/00 (2011.01); G06N 3/084 (2023.01); G06T 9/00 (2006.01); G06T 15/04 (2011.01); G06T 15/50 (2011.01); G06T 17/20 (2006.01);
U.S. Cl.
CPC ...
G06T 17/205 (2013.01); G06N 3/084 (2013.01); G06T 9/002 (2013.01); G06T 15/04 (2013.01); G06T 15/506 (2013.01); G06T 19/00 (2013.01); G06T 2210/36 (2013.01);
Abstract

A technique is described for extracting or constructing a three-dimensional (3D) model from multiple two-dimensional (2D) images. In an embodiment, a foreground segmentation mask or depth field may be provided as an additional supervision input with each 2D image. In an embodiment, the foreground segmentation mask or depth field is automatically generated for each 2D image. The constructed 3D model comprises a triangular mesh topology, materials, and environment lighting. The constructed 3D model is represented in a format that can be directly edited and/or rendered by conventional application programs, such as digital content creation (DCC) tools. For example, the constructed 3D model may be represented as a triangular surface mesh (with arbitrary topology), a set of 2D textures representing spatially-varying material parameters, and an environment map. Furthermore, the constructed 3D model may be included in 3D scenes and interacts realistically with other objects.


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