The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 26, 2024

Filed:

Mar. 14, 2022
Applicants:

Dolby Laboratories Licensing Corporation, San Francisco, CA (US);

Dolby International Ab, Amsterdam Zuidoost, NL;

Inventors:

Dirk Jeroen Breebaart, Ultimo, AU;

Antonio Mateos Sole, Barcelona, ES;

Heiko Purnhagen, Sundbyberg, SE;

Nicolas R. Tsingos, San Francisco, CA (US);

Assignees:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04S 7/00 (2006.01); H04R 5/02 (2006.01); H04S 3/00 (2006.01);
U.S. Cl.
CPC ...
H04S 7/303 (2013.01); H04R 5/02 (2013.01); H04S 3/008 (2013.01); H04S 7/30 (2013.01); H04S 2400/11 (2013.01); H04S 2420/03 (2013.01);
Abstract

Described herein is a method () of rendering an audio signal () for playback in an audio environment () defined by a target loudspeaker system (), the audio signal () including audio data relating to an audio object and associated position data indicative of an object position. Method () includes the initial step () of receiving the audio signal (). At step () loudspeaker layout data for the target loudspeaker system () is received. At step () control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (). At step () in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step () the audio signal () is rendered with the rendering modification data to output the audio signal () with the audio object at a modified object position that is between loudspeakers within the audio environment ().


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