The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 16, 2024

Filed:

Aug. 18, 2022
Applicant:

Avalon Holographics Inc., John's, CA;

Inventors:

Matthew Hamilton, St. John's, CA;

Chuck Rumbolt, St. John's, CA;

Donovan Benoit, St. John's, CA;

Matthew Troke, St. John's, CA;

Robert Lockyer, St. John's, CA;

Thomas Butyn, St. John's, CA;

Assignee:

Avalon Holographics Inc., St. John's, CA;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04N 13/161 (2018.01); H04N 19/146 (2014.01); H04N 19/119 (2014.01); H04N 19/187 (2014.01); G06T 7/557 (2017.01); G06T 15/06 (2011.01); G06T 17/00 (2006.01); H04N 13/00 (2018.01);
U.S. Cl.
CPC ...
H04N 13/161 (2018.05); G06T 7/557 (2017.01); G06T 15/06 (2013.01); G06T 17/00 (2013.01); H04N 19/119 (2014.11); H04N 19/146 (2014.11); H04N 19/187 (2014.11); H04N 2013/0088 (2013.01);
Abstract

A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers. One or more polygons representative of corresponding portions of objects in the scene are obtained for each layer and used to determine a view-independent representation. This view independent representation and data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.


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