The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 12, 2023

Filed:

Dec. 23, 2020
Applicants:

Advanced Micro Devices, Inc., Santa Clara, CA (US);

Ati Technologies Ulc, Markham, CA;

Inventors:

Carl Kittredge Wakeland, Santa Clara, CA (US);

Mehdi Saeedi, Markham, CA;

Thomas Daniel Perry, Bellevue, WA (US);

Gabor Sines, Markham, CA;

Assignees:

Advanced Micro Devices, Inc., Santa Clara, CA (US);

ATI Technologies ULC, Markham, CA;

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/67 (2014.01); A63F 13/79 (2014.01); A63F 13/54 (2014.01); G06N 3/08 (2023.01); G06F 16/635 (2019.01); A63F 13/428 (2014.01); G06F 3/01 (2006.01); G11B 27/02 (2006.01);
U.S. Cl.
CPC ...
A63F 13/54 (2014.09); A63F 13/428 (2014.09); G06F 3/011 (2013.01); G06F 3/017 (2013.01); G06N 3/08 (2013.01); G11B 27/02 (2013.01); A63F 2300/105 (2013.01); A63F 2300/6081 (2013.01);
Abstract

Systems, apparatuses, and methods for performing adaptive audio mixing are disclosed. A trained neural network dynamically selects and mixes pre-recorded, human-composed music stems that are composed as mutually compatible sets. Stem and track selection, volume mixing, filtering, dynamic compression, acoustical/reverberant characteristics, segues, tempo, beat-matching and crossfading parameters generated by the neural network are inferred from the game scene characteristics and other dynamically changing factors. The trained neural network selects an artist's pre-recorded stems and mixes the stems in real-time in unique ways to dynamically adjust and modify background music based on factors such as game scenario, the unique storyline of the player, scene elements, the player's profile, interest, and performance, adjustments made to game controls (e.g., music volume), number of viewers, received comments, player's popularity, player's native language, player's presence, and/or other factors. The trained neural network creates unique music that dynamically varies according to real-time circumstances.


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