The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 05, 2023

Filed:

May. 14, 2021
Applicant:

Dell Products, L.p., Round Rock, TX (US);

Inventors:

Rex W. Bryan, Round Rock, TX (US);

Deeder M. Aurongzeb, Austin, TX (US);

Peng Lip Goh, Singapore, SG;

Assignee:

Dell Products L.P., Round Rock, TX (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G06F 3/041 (2006.01); A63F 13/285 (2014.01); G06F 3/16 (2006.01); G10L 25/51 (2013.01); G06F 3/02 (2006.01); G06T 7/20 (2017.01); A63F 13/52 (2014.01); A63F 13/54 (2014.01); G06V 10/60 (2022.01); G06F 18/24 (2023.01);
U.S. Cl.
CPC ...
A63F 13/285 (2014.09); A63F 13/52 (2014.09); A63F 13/54 (2014.09); G06F 3/016 (2013.01); G06F 3/0202 (2013.01); G06F 3/165 (2013.01); G06F 18/24 (2023.01); G06T 7/20 (2013.01); G06V 10/60 (2022.01); G10L 25/51 (2013.01); A63F 2300/1037 (2013.01); A63F 2300/6081 (2013.01);
Abstract

Systems and methods provide haptic feedback at locations of a keyboard palm rest during operation of a software program, such as a video game. During game play, a haptic event, such as an explosion, is detected within the game. A magnitude of the event and a direction of the event from a reference location in the game, such as an avatar's location, are determined. Haptic feedback locations on the palm rest are selected based on the magnitude of the event and the direction of the event from the reference location. Mechanical and thermal haptic feedback are generated at the selected locations of the palm rest, where the strength and timing of the feedback at each location are selected based on the magnitude and direction information for the event. Embodiments thus provide multi-dimensional haptic feedback that relates positional awareness to a user of events occurring within a video game.


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