The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 28, 2023

Filed:

Apr. 14, 2020
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventors:

Glenn T. Black, San Mateo, CA (US);

Michael G. Taylor, San Mateo, CA (US);

Todd Tokubo, San Mateo, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/65 (2014.01); A63F 13/212 (2014.01); A63F 13/5255 (2014.01); A63F 13/211 (2014.01); A63F 13/213 (2014.01); A63F 13/25 (2014.01); A63F 13/30 (2014.01); G06T 11/60 (2006.01); A63F 13/837 (2014.01); G06F 3/01 (2006.01); G06T 13/80 (2011.01); G06T 19/00 (2011.01);
U.S. Cl.
CPC ...
A63F 13/65 (2014.09); A63F 13/211 (2014.09); A63F 13/212 (2014.09); A63F 13/213 (2014.09); A63F 13/25 (2014.09); A63F 13/30 (2014.09); A63F 13/5255 (2014.09); G06T 11/60 (2013.01); A63F 13/837 (2014.09); A63F 2300/8082 (2013.01); G06F 3/013 (2013.01); G06T 13/80 (2013.01); G06T 19/003 (2013.01); G09G 2354/00 (2013.01);
Abstract

Methods for providing guidance to a user wearing a head mounted display (HMD) are provided. One example method includes using a camera of the HMD to track the user wearing the HMD in a real-world space, and identifying a safe zone within the real-world space for interacting with a virtual reality space via the HMD. The method further includes detecting movements of the user in the real-world space. The method includes integrating content into the virtual reality space. The content is configured to provide guidance in direction of movement of the user toward the safe zone of the real-world space. If the user continues to move away from safe zone, pausing presentation of the virtual reality space, and resuming the presentation when the user is in the safe zone.


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