The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 17, 2023

Filed:

Mar. 09, 2021
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Alexander McAuley, Santa Clara, CA (US);

Haitao Xue, Santa Clara, CA (US);

Hassane S. Azar, Santa Clara, CA (US);

Bipin Todur, Santa Clara, CA (US);

Alan Larson, Santa Clara, CA (US);

Reza Marandian Hagh, Hagh, CA (US);

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04N 21/2343 (2011.01); H04N 21/258 (2011.01); H04N 21/238 (2011.01); H04N 19/172 (2014.01); H04N 21/462 (2011.01); H04N 21/2662 (2011.01); H04N 21/6373 (2011.01); H04N 21/442 (2011.01); H04N 21/478 (2011.01); H04N 21/432 (2011.01); H04N 21/658 (2011.01); H04N 19/146 (2014.01);
U.S. Cl.
CPC ...
H04N 21/234381 (2013.01); H04N 19/172 (2014.11); H04N 21/23805 (2013.01); H04N 21/25825 (2013.01); H04N 21/2662 (2013.01); H04N 21/4325 (2013.01); H04N 21/4424 (2013.01); H04N 21/44209 (2013.01); H04N 21/4621 (2013.01); H04N 21/4781 (2013.01); H04N 21/6373 (2013.01); H04N 21/6582 (2013.01); H04N 19/146 (2014.11);
Abstract

Embodiments of the present invention provide a low-latency approach for local or remote application streaming that reaches high FPS targets without overloading the available streaming bandwidth, for example, by limiting the bit rate to the same value that is used by traditional 60 FPS streaming solutions. A client device and server device cooperate to actively monitor and control a video stream to maintain an acceptable balance between latency and video quality by adjusting the frequency or resolution when necessary to improve the streaming experience. When the server device captures and transmits frames at a higher rate, the software stack executing on the client device is able to display frames with less delay, even on a display device limited to 60 Hz, thereby achieving additional latency reduction.


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