The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 15, 2023

Filed:

Dec. 11, 2020
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Harold Henry Chaput, Belmont, CA (US);

Mattias Teye, Sundbyberg, SE;

Zebin Chen, Santa Clara, CA (US);

Wei Wang, Fremont, CA (US);

Ulf Erik Kristoffer Sjöö, Stockholm, SE;

Ulf Martin Lucas Singh-Blom, Stockholm, SE;

Assignee:

Electronic Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/58 (2014.01); A63F 13/85 (2014.01); A63F 13/35 (2014.01); A63F 13/795 (2014.01); A63F 13/798 (2014.01); A63F 13/215 (2014.01); G06T 13/40 (2011.01); G06N 20/00 (2019.01); A63F 13/424 (2014.01);
U.S. Cl.
CPC ...
A63F 13/798 (2014.09); A63F 13/215 (2014.09); A63F 13/424 (2014.09); G06N 20/00 (2019.01); G06T 13/40 (2013.01);
Abstract

Various aspects of the subject technology relate to systems, methods, and machine-readable media for generating insights for video games. The method includes gathering information regarding a player for a plurality of video games, the information comprising at least one of in-world state data, player action data, player progression data, and/or real-world events relevant to each video game. The method also includes tracking events in at least one video game of the plurality of video games, the events comprising an action event or a standby event. The method also includes determining that an event of the tracked events is an action event. The method also includes generating insights regarding the action event based on the information gathered regarding the player, the insights for improving the player's performance in the video game. The method also includes relaying the insights to the player to improve the player's performance in the video game.


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