The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 15, 2023

Filed:

Mar. 07, 2023
Applicant:

Blue Goji Llc, Austin, TX (US);

Inventor:

Coleman Fung, Austin, TX (US);

Assignee:

BLUE GOJI LLC, Austin, TX (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
A61M 21/02 (2006.01); G06F 3/01 (2006.01); A61B 5/369 (2021.01); A63F 13/212 (2014.01); A63F 13/214 (2014.01); A63F 13/285 (2014.01); A63F 13/40 (2014.01); A63F 13/65 (2014.01); A63F 13/80 (2014.01); A63B 22/02 (2006.01); G16H 20/30 (2018.01); A61B 5/375 (2021.01); A61B 5/024 (2006.01); A63B 22/00 (2006.01); A63B 22/06 (2006.01); A63B 23/04 (2006.01); A63B 24/00 (2006.01); G06F 1/16 (2006.01); G06T 19/00 (2011.01); A61M 21/00 (2006.01); H04W 84/18 (2009.01);
U.S. Cl.
CPC ...
A61M 21/02 (2013.01); A61B 5/024 (2013.01); A61B 5/369 (2021.01); A61B 5/375 (2021.01); A63B 22/0046 (2013.01); A63B 22/0285 (2013.01); A63B 22/0292 (2015.10); A63B 22/06 (2013.01); A63B 23/04 (2013.01); A63B 24/0003 (2013.01); A63F 13/212 (2014.09); A63F 13/214 (2014.09); A63F 13/285 (2014.09); A63F 13/40 (2014.09); A63F 13/65 (2014.09); A63F 13/80 (2014.09); G06F 1/163 (2013.01); G06F 3/011 (2013.01); G06F 3/013 (2013.01); G06F 3/015 (2013.01); G06F 3/016 (2013.01); G06T 19/006 (2013.01); G16H 20/30 (2018.01); A61M 2021/005 (2013.01); A61M 2021/0005 (2013.01); A61M 2021/0022 (2013.01); A61M 2021/0027 (2013.01); A63F 2300/8082 (2013.01); H04W 84/18 (2013.01);
Abstract

A system and method for therapeutic stimulation using virtual objects and gamification, in which multi-modality stimulus is applied using some combination of virtual elements, attention is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user's attention, and a software application which applies therapeutic stimulation using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.


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