The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 01, 2023

Filed:

Sep. 14, 2021
Applicant:

Ballast Technologies, Inc., San Francisco, CA (US);

Inventors:

Ananda Shah, Berkeley, CA (US);

Alkis Roufas, San Francisco, CA (US);

Stephen Greenwood, San Francisco, CA (US);

Jim Mayfield, Diamond Springs, CA (US);

Kyle Mayfield, Diamond Springs, CA (US);

Hannah De Bie, Diamond Springs, CA (US);

Keenan Mayfield, Diamond Springs, CA (US);

Assignee:

Ballast Technologies, Inc., San Francisco, CA (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06T 19/00 (2011.01); G06F 3/01 (2006.01); B63C 11/12 (2006.01); G02B 27/01 (2006.01); H04W 4/80 (2018.01); B63C 11/02 (2006.01);
U.S. Cl.
CPC ...
G06F 3/011 (2013.01); B63C 11/12 (2013.01); G02B 27/017 (2013.01); G06T 19/006 (2013.01); H04W 4/80 (2018.02); B63C 2011/021 (2013.01); B63C 2011/121 (2013.01);
Abstract

Disclosed herein are systems and methods for providing VR/MR experiences to users in water through a headset and at least one special-effects device. During a VR/MR experience, a controller may send commands to a special-effects device at particular times to cause the special-effects device to create effects in synchronism with the visual portion of the VR/MR experience. A headset application that provides the visual portion of the VR/MR experience may communicate with the controller before the experience begins to establish the identity of the experience and the start time. The VR/MR experience may be selected by reading a storage medium (e.g., a near-field communication (NFC) card) that identifies the experience and/or the controller. Some information on the storage medium may be included in a metadata file transferred to the application. The application may send information read from the storage medium to the controller via an over-the-air network.


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