The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jul. 11, 2023

Filed:

Sep. 01, 2021
Applicant:

Disney Enterprises, Inc., Burbank, CA (US);

Inventors:

Mark R. Mine, Burbank, CA (US);

Steven M. Chapman, Thousand Oaks, CA (US);

Alexa L. Hale, Burbank, CA (US);

Joseph M. Popp, Cerritos, CA (US);

Dawn J. Binder, Burbank, CA (US);

Calis O. Agyemang, Burbank, CA (US);

Alice Taylor, Burbank, CA (US);

Assignee:

Disney Enterprises, Inc., Burbank, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04N 5/20 (2006.01); H04N 5/222 (2006.01); G06F 3/01 (2006.01); G06T 11/60 (2006.01); G06T 7/73 (2017.01); G06T 7/90 (2017.01); G06V 20/20 (2022.01); G06V 20/64 (2022.01);
U.S. Cl.
CPC ...
H04N 5/2228 (2013.01); G06F 3/011 (2013.01); G06T 7/73 (2017.01); G06T 7/90 (2017.01); G06T 11/60 (2013.01); G06V 20/20 (2022.01); G06V 20/64 (2022.01);
Abstract

Systems and methods for tracking objects in a field of view are disclosed. In one embodiment a method may include capturing, via a camera, a real-world object in the field of view; generating a first object data associating the real-world object with a first position of the real-world object in a real-world environment at a first time; generating a virtual object representative of the real-world object depicting the real-world object in the first position at the first time; generating a second object data associating the real-world object with a second position of the real-world object in the real-world environment at a second time, determining a displacement value of the real-world object between the first position and the second position, modifying the virtual object to include an indication that the real-world object has been displaced when the displacement value is greater than a threshold value.


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