The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 23, 2023

Filed:

Sep. 10, 2020
Applicant:

Fanuc Corporation, Yamanashi, JP;

Inventor:

Yongxiang Fan, Union City, CA (US);

Assignee:

FANUC CORPORATION, Yamanashi, JP;

Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G05B 19/04 (2006.01); B25J 9/16 (2006.01); G06N 3/08 (2023.01); G06T 7/593 (2017.01); G06T 7/70 (2017.01); G06N 5/04 (2023.01); G06V 20/10 (2022.01); G06V 20/64 (2022.01); B25J 15/00 (2006.01);
U.S. Cl.
CPC ...
B25J 9/1669 (2013.01); B25J 9/161 (2013.01); B25J 9/1605 (2013.01); B25J 9/1612 (2013.01); B25J 9/1671 (2013.01); B25J 9/1697 (2013.01); G06N 3/08 (2013.01); G06N 5/04 (2013.01); G06T 7/593 (2017.01); G06T 7/70 (2017.01); G06V 20/10 (2022.01); G06V 20/64 (2022.01); B25J 9/163 (2013.01); B25J 15/0028 (2013.01); G06T 2207/10028 (2013.01);
Abstract

A grasp generation technique for robotic pick-up of parts. A database of solid or surface models is provided for all objects and grippers which are to be evaluated. A gripper is selected and a random initialization is performed, where random objects and poses are selected from the object database. An iterative optimization computation is then performed, where many hundreds of grasps are computed for each part with surface contact between the part and the gripper, and sampling for grasp diversity and global optimization. Finally, a physical environment simulation is performed, where the grasps for each part are mapped to simulated piles of objects in a bin scenario. The grasp points and approach directions from the physical environment simulation are then used to train neural networks for grasp learning in real-world robotic operations, where the simulation results are correlated to camera depth image data to identify a high quality grasp.


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