The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Mar. 14, 2023
Filed:
Oct. 30, 2020
Meta Platforms Technologies, Llc, Menlo Park, CA (US);
Michael James LeBeau, London, GB;
Manuel Ricardo Freire Santos, London, GB;
Aleksejs Anpilogovs, London, GB;
Alexander Sorkine Hornung, Zürich, CH;
Bjorn Wanbo, London, GB;
Connor Treacy, London, GB;
Fangwei Lee, San Carlos, CA (US);
Federico Ruiz, London, GB;
Jonathan Mallinson, London, GB;
Jonathan Richard Mayoh, London, GB;
Marcus Tanner, Old Windsor, GB;
Panya Inversin, Zürich, CH;
Sarthak Ray, Santa Clara, CA (US);
Sheng Shen, Seattle, WA (US);
William Arthur Hugh Steptoe, London, GB;
Alessia Marra, Zürich, CH;
Gioacchino Noris, Zürich, CH;
Derrick Readinger, Redmond, WA (US);
Jeffrey Wai-King Lock, Menlo Park, CA (US);
Jeffrey Witthuhn, Fremont, CA (US);
Jennifer Lynn Spurlock, Seattle, WA (US);
Larissa Heike Laich, Zürich, CH;
Javier Alejandro Sierra Santos, London, GB;
Meta Platforms Technologies, LLC, Menlo Park, CA (US);
Abstract
Aspects of the present disclosure are directed to creating and administering artificial reality collaborative working environments and providing interaction modes for them. An XR work system can provide and control such artificial reality collaborative working environments to enable, for example, A) links between real-world surfaces and XR surfaces; B) links between multiple real-world areas to XR areas with dedicated functionality; C) maintaining access, while inside the artificial reality working environment, to real-world work tools such as the user's computer screen and keyboard; D) various hand and controller modes for different interaction and collaboration modalities; E) use-based, multi-desk collaborative room configurations; and F) context-based auto population of users and content items into the artificial reality working environment.