The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 07, 2023

Filed:

Jun. 29, 2020
Applicant:

Amazon Technologies, Inc., Seattle, WA (US);

Inventors:

James Robert Blair, Seattle, WA (US);

Mark Chien, Bellevue, WA (US);

Farah Lynn Houston, Seattle, WA (US);

Steven T Rabuchin, Kirkland, WA (US);

Assignee:

Amazon Technologies, Inc., Seattle, WA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06F 40/00 (2020.01); G10L 15/18 (2013.01); A63F 11/00 (2006.01); G09B 19/22 (2006.01); G06T 1/00 (2006.01); G06F 40/20 (2020.01); G06T 7/00 (2017.01); G06K 9/00 (2022.01); G06F 40/40 (2020.01); G06T 7/13 (2017.01);
U.S. Cl.
CPC ...
G10L 15/18 (2013.01); A63F 11/0074 (2013.01); G06F 40/20 (2020.01); G06F 40/40 (2020.01); G06K 9/00 (2013.01); G06T 1/00 (2013.01); G06T 7/00 (2013.01); G06T 7/13 (2017.01); G09B 19/22 (2013.01); A63F 2011/0086 (2013.01);
Abstract

This disclosure describes a tabletop game assistant system configured to ingest and guide tangible games (such as board games, card games, etc.) using natural language interaction and image capture/visual display components. The system can include features enabling a game developer to 'teach' the system the rules of a game using natural language, such as written instructions, to reduce or eliminate the need for writing dedicated code. The system may process images of a game board and/or tokens such as game pieces and/or cards to further generate game data in the form of a logical game model. The system can use the game data to guide human players of the game and, in some cases, participate as a player itself. The system may further be configured to observe a game and detect invalid actions, answer questions regarding the rules, and suggest moves. The system may provide additional utilities such as generating a random output (e.g., rolling virtual dice) and learning to recognize new game pieces.


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