The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Feb. 21, 2023

Filed:

Nov. 18, 2021
Applicant:

Disney Enterprises, Inc., Burbank, CA (US);

Inventors:

Dane M. Coffey, Burbank, CA (US);

Evan M. Goldberg, Burbank, CA (US);

Steven M. Chapman, Newbury Park, CA (US);

Daniel L. Baker, Los Angeles, CA (US);

Matthew Deuel, Playa Vista, CA (US);

Mark R. Mine, Canyon Country, CA (US);

Assignee:

Disney Enterprises, Inc., Burbank, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/20 (2011.01); G05B 19/4155 (2006.01); G06T 7/20 (2017.01); G06T 15/00 (2011.01);
U.S. Cl.
CPC ...
G06T 15/20 (2013.01); G05B 19/4155 (2013.01); G06T 7/20 (2013.01); G06T 15/005 (2013.01); G05B 2219/37074 (2013.01); G06T 2207/10028 (2013.01); G06T 2207/30196 (2013.01);
Abstract

In one implementation, a virtual-world simulator includes a computing platform having a hardware processor and a memory storing a software code, a tracking system communicatively coupled to the computing platform, and a projection device communicatively coupled to the computing platform. The hardware processor is configured to execute the software code to obtain a map of a geometry of a real-world venue including the virtual-world simulator, to identify one or more virtual effects for display in the real-world venue, and to use the tracking system to track a moving perspective of one of a user in the real-world venue or a camera in the real-world venue. The hardware processor is further configured to execute the software code to control the projection device to simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a present vantage point of the tracked moving perspective.


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