The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Feb. 14, 2023

Filed:

Jul. 20, 2021
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventor:

Mario M. Sarria, Jr., San Mateo, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/0482 (2013.01); G06T 19/00 (2011.01); G06F 3/01 (2006.01); G06F 3/04815 (2022.01); G06N 20/00 (2019.01); A63F 13/537 (2014.01); G06F 3/04845 (2022.01); G06V 20/20 (2022.01);
U.S. Cl.
CPC ...
G06F 3/0482 (2013.01); A63F 13/537 (2014.09); G06F 3/013 (2013.01); G06F 3/017 (2013.01); G06F 3/04815 (2013.01); G06F 3/04845 (2013.01); G06N 20/00 (2019.01); G06T 19/006 (2013.01); G06V 20/20 (2022.01); A63F 2300/8082 (2013.01); G06T 2200/24 (2013.01);
Abstract

Methods and systems are provided for generating augmented reality (AR) scenes where the AR scenes include one or more artificial intelligence elements (AIEs) that are rendered as visual objects in the AR scenes. The method includes generating an AR scene for rendering on a display; the AR scene includes a real-world space and virtual objects projected in the real-world space. The method includes analyzing a field of view into the AR scene; the analyzing is configured to detect an action by a hand of the user when reaching into the AR scene. The method includes generating one or more AIEs rendered as virtual objects in the AR scene, each AIE is configured to provide a dynamic interface that is selectable by a gesture of the hand of the user. In one embodiment, each of the AIEs is rendered proximate to a real-world object present in the real-world space; the real-world object is located in a direction of where the hand of the user is detected to be reaching when the user makes the action by the hand.


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