The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 31, 2023

Filed:

May. 11, 2022
Applicant:

Nex Team Inc., San Jose, CA (US);

Inventors:

On Loy Sung, Lai Chi Kok, HK;

Keng Fai Lee, Cupertino, CA (US);

Assignee:

NEX Team Inc., San Jose, CA (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06T 19/00 (2011.01); G06T 17/20 (2006.01); G06T 7/10 (2017.01); G06T 7/64 (2017.01); G06T 7/50 (2017.01);
U.S. Cl.
CPC ...
G06T 19/006 (2013.01); G06T 7/10 (2017.01); G06T 7/50 (2017.01); G06T 7/64 (2017.01); G06T 17/20 (2013.01); G06T 2200/08 (2013.01); G06T 2207/10024 (2013.01); G06T 2207/20021 (2013.01); G06T 2207/20036 (2013.01); G06T 2207/20084 (2013.01); G06T 2207/30196 (2013.01); G06T 2210/12 (2013.01); G06T 2210/44 (2013.01);
Abstract

Methods and systems for constructing a three-dimensional (3D) model of a user in a virtual environment for full body virtual reality (VR) applications are described. The method includes receiving an image of the user captured using an RGB camera; detecting a body bounding box associated with the user using a first trained neural network; determining a segmentation map of the user, based on the body bounding box; determining a two-dimensional (2D) contour of the user from the segmentation map; forming a 3D extrusion model by extruding the 2D contour; and constructing the 3D model of the user in the virtual environment by applying a geometric transformation to the 3D extrusion model. Applications of full body VR include physical training and fitness sessions, games, control of computing devices, manipulation and display of data, interactive social media with VR, and the like.


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