The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 10, 2023

Filed:

Oct. 30, 2020
Applicant:

Splunk Inc., San Francisco, CA (US);

Inventors:

Devin Bhushan, San Jose, CA (US);

Seunghee Han, San Jose, CA (US);

Caelin Thomas Jackson-King, Gormley, CA;

Jamie Kuppel, Sunnyvale, CA (US);

Stanislav Yazhenskikh, Santa Clara, CA (US);

Jim Jiaming Zhu, Scarborough, CA;

Assignee:

SPLUNK INC., San Francisco, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 19/20 (2011.01); G06T 17/20 (2006.01); G06T 19/00 (2011.01); G01B 11/22 (2006.01); G01S 17/89 (2020.01); H04L 67/10 (2022.01);
U.S. Cl.
CPC ...
G06T 17/205 (2013.01); G01B 11/22 (2013.01); G01S 17/89 (2013.01); G06T 19/006 (2013.01); G06T 19/20 (2013.01); H04L 67/10 (2013.01); G06T 2219/024 (2013.01); G06T 2219/2004 (2013.01);
Abstract

Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.


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