The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 10, 2023

Filed:

Jan. 06, 2020
Applicant:

Ultrahaptics Ip Ltd;

Inventors:

David Beattie, Bristol, GB;

Rory Clark, Bristol, GB;

Adam Harwood, Bristol, GB;

Orestis Georgiou, Nicosia, CY;

Benjamin John Oliver Long, Bristol, GB;

Thomas Andrew Carter, Bristol, GB;

Assignee:

ULTRAHAPTICS IP LTD, Bristol, GB;

Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G06T 7/40 (2017.01); G06T 19/00 (2011.01); G06T 7/42 (2017.01); G06N 20/00 (2019.01); G06T 7/20 (2017.01);
U.S. Cl.
CPC ...
G06F 3/016 (2013.01); G06F 3/011 (2013.01); G06N 20/00 (2019.01); G06T 7/20 (2013.01); G06T 7/40 (2013.01); G06T 7/42 (2017.01); G06T 19/006 (2013.01);
Abstract

Described is a method for instilling the haptic dimension of texture to virtual and holographic objects using mid-air ultrasonic technology. A set of features is extracted from imported images using their associated displacement maps. Textural qualities such as the micro and macro roughness are then computed and fed to a haptic mapping function together with information about the dynamic motion of the user's hands during holographic touch. Mid-air haptic textures are then synthesized and projected onto the user's bare hands. Further, mid-air haptic technology enables tactile exploration of virtual objects in digital environments. When a user's prior and current expectations and rendered tactile texture differ, user immersion can break. A study aims at mitigating this by integrating user expectations into the rendering algorithm of mid-air haptic textures and establishes a relationship between visual and mid-air haptic roughness.


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