The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 20, 2022

Filed:

Jul. 10, 2020
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Boris Skuin, Vancouver, CA;

Caedmon Somers, Delta, CA;

Assignee:

Electronic Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06V 30/194 (2022.01); A63F 13/55 (2014.01); G06K 9/62 (2022.01); G06N 20/00 (2019.01); G06T 13/40 (2011.01); G06V 20/40 (2022.01); G06V 10/82 (2022.01); G06V 30/19 (2022.01); G06V 40/20 (2022.01);
U.S. Cl.
CPC ...
G06V 30/194 (2022.01); A63F 13/55 (2014.09); G06K 9/6262 (2013.01); G06N 20/00 (2019.01); G06T 13/40 (2013.01); G06V 20/42 (2022.01); G06V 20/46 (2022.01);
Abstract

Systems and methods for enhanced training of machine learning systems based on automatically generated visually realistic gameplay. An example method includes obtaining electronic game data that includes rendered images and associated annotation information, the annotation information identifying features included in the rendered images to be learned, and the electronic game data being generated by a video game associated with a particular sport. Machine learning models are trained based on the obtained electronic game data, with training including causing the machine learning models to output annotation information based on associated input of a rendered image. Real-world gameplay data is obtained, with the real-world gameplay data being images of real-world gameplay of the particular sport. The obtained real-world gameplay data is analyzed based on the trained machine learning models. Analyzing includes extracting features from the real-world gameplay data using the machine learning models.


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