The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 13, 2022

Filed:

Jul. 13, 2021
Applicant:

Igt, Las Vegas, NV (US);

Inventors:

Michael Russ, Graz, AT;

David Froy, Lakeville-Westmorland, CA;

Sven Aurich, Schwanberg, AT;

Assignee:

IGT, Las Vegas, NV (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G07F 17/32 (2006.01); G06F 3/04883 (2022.01); G06F 3/01 (2006.01);
U.S. Cl.
CPC ...
G07F 17/3209 (2013.01); G06F 3/016 (2013.01); G06F 3/04883 (2013.01); G07F 17/3206 (2013.01); G07F 17/3216 (2013.01); G07F 17/3223 (2013.01); G07F 17/3227 (2013.01); G07F 17/3262 (2013.01); G07F 17/3213 (2013.01);
Abstract

The present disclosure relates generally to a gaming device or system that detects, at each input electrode location of a plurality of elastically deformable input electrode locations, an amount of pressure applied to an elastically deformable outer layer at a corresponding input electrode location in response to deformation of the elastically deformable outer layer by physical contact with a player of a gaming device; determines that the player has applied pressure to the plurality of elastically deformable input electrode locations continuously over at least a predetermined time interval; determines a pressure pattern corresponding to the plurality of elastically deformable input electrode locations; compares the pressure pattern to a plurality of different pressure patterns corresponding to a plurality of different player gestures to determine a player gesture corresponding to the pressure pattern; and determines, based on the determined player gesture and a comparison of the amount of applied pressure to a threshold magnitude, an operation of the gaming device.


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