The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 18, 2022

Filed:

Feb. 11, 2021
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

John Kolen, Foster City, CA (US);

Harold Henry Chaput, Belmont, CA (US);

Navid Aghdaie, San Jose, CA (US);

Kazi Atif-Uz Zaman, Foster City, CA (US);

Kenneth Alan Moss, Redwood City, CA (US);

Assignee:

ELECTRONIC ARTS INC., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/358 (2014.01); A63F 13/355 (2014.01); A63F 13/67 (2014.01); A63F 13/352 (2014.01); A63F 13/52 (2014.01);
U.S. Cl.
CPC ...
A63F 13/358 (2014.09); A63F 13/352 (2014.09); A63F 13/355 (2014.09); A63F 13/67 (2014.09); A63F 13/52 (2014.09); A63F 2300/535 (2013.01); A63F 2300/538 (2013.01);
Abstract

Systems described herein may automatically and dynamically adjust the amount and type of computing resources usable to execute, process, or perform various tasks associated with a video game. Using one or more machine learning algorithms, a prediction model can be generated that uses the historical and/or current user interaction data obtained by monitoring the users playing the video game. Based on the historical and/or current user interaction data, future user interactions likely to be performed in the future can be predicted. Using the predictions of the users' future interactions, the amount and type of computing resources maintained in the systems can be adjusted such that a proper balance between reducing the consumption of computing resources and reducing the latency experienced by the users of the video game is achieved and maintained.


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