The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 18, 2022

Filed:

Mar. 05, 2020
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventors:

Rui Filipe Andrade Pereira, Aliso Viejo, CA (US);

David Perry, Monarch Beach, CA (US);

Andrew Buchanan Gault, Newport Beach, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/355 (2014.01); A63F 13/358 (2014.01); H04L 47/36 (2022.01); A63F 13/77 (2014.01); A63F 9/24 (2006.01); A63F 13/335 (2014.01); A63F 13/352 (2014.01); H04L 65/75 (2022.01); H04L 67/01 (2022.01); H04L 67/131 (2022.01); A63F 13/86 (2014.01); H04L 65/80 (2022.01); A63F 13/35 (2014.01); A63F 13/33 (2014.01);
U.S. Cl.
CPC ...
A63F 13/355 (2014.09); A63F 9/24 (2013.01); A63F 13/335 (2014.09); A63F 13/35 (2014.09); A63F 13/352 (2014.09); A63F 13/358 (2014.09); A63F 13/77 (2014.09); A63F 13/86 (2014.09); H04L 47/365 (2013.01); H04L 65/75 (2022.05); H04L 65/80 (2013.01); H04L 67/01 (2022.05); H04L 67/131 (2022.05); A63F 13/33 (2014.09);
Abstract

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.


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