The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 13, 2022

Filed:

Sep. 08, 2020
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventors:

Steven Trombetta, San Mateo, CA (US);

Christopher Thielbar, San Francisco, CA (US);

James Fairbairn, Novato, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/33 (2014.01); A63F 13/87 (2014.01); H04L 67/131 (2022.01); H04N 21/43 (2011.01); H04N 21/4788 (2011.01); H04N 21/44 (2011.01); A63F 13/86 (2014.01); A63F 13/798 (2014.01); A63F 13/32 (2014.01);
U.S. Cl.
CPC ...
A63F 13/87 (2014.09); A63F 13/798 (2014.09); A63F 13/86 (2014.09); H04L 67/38 (2013.01); H04N 21/4302 (2013.01); H04N 21/44 (2013.01); H04N 21/4788 (2013.01); A63F 13/32 (2014.09); A63F 13/33 (2014.09); A63F 2300/558 (2013.01); A63F 2300/572 (2013.01); A63F 2300/577 (2013.01); A63F 2300/8082 (2013.01);
Abstract

A multi-user platform provides an immersive digital (including virtual reality (VR)) environment to solicit and broadcast commentary related to gameplay. The multi-user platform receives gameplay content, which includes a plurality of media streams that show one or more views. The multi-user platform generates a graphical representation for each media stream in the VR environment, receives commentary content corresponding to one or more media streams in the VR environment, and determines one graphical representation for one media stream is an active representation in the VR environment for a time period. The multi-user platform further synchronizes a portion of the commentary content received in the time period with the one media stream associated with the active representation to create synchronized content and broadcast gameplay channel(s) that includes the synchronized content to one or more subscribers connected to the multi-user platform.


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