The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 06, 2022

Filed:

Nov. 24, 2020
Applicant:

Apple Inc., Cupertino, CA (US);

Inventors:

Ali Rabbani Rankouhi, St Albans, GB;

Christopher A. Burns, Bushey, GB;

Justin A. Hensley, Mountain View, CA (US);

Luca Iuliano, Milton Keynes, GB;

Jonathan M. Redshaw, St Albans, GB;

Assignee:

Apple Inc., Cupertino, CA (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/06 (2011.01); G06T 15/00 (2011.01); G06F 9/48 (2006.01); G06F 9/50 (2006.01); G06T 1/20 (2006.01); G06F 16/22 (2019.01); G06F 30/31 (2020.01); G06T 17/10 (2006.01); G16H 40/67 (2018.01); G06Q 10/10 (2012.01); G06Q 50/04 (2012.01);
U.S. Cl.
CPC ...
G06T 15/06 (2013.01); G06F 9/4881 (2013.01); G06F 9/5027 (2013.01); G06F 16/2246 (2019.01); G06F 30/31 (2020.01); G06T 1/20 (2013.01); G06T 15/005 (2013.01); G06Q 10/101 (2013.01); G06Q 50/04 (2013.01); G06T 17/10 (2013.01); G06T 2210/12 (2013.01); G06T 2210/21 (2013.01); G16H 40/67 (2018.01);
Abstract

Disclosed techniques relate to primitive testing associated with ray intersection processing for ray tracing. In some embodiments, shader circuitry executes a first SIMD group that includes a ray intersect instruction for a set of rays. Ray intersect circuitry traverses, in response to the ray intersect instruction, multiple nodes in a spatially organized acceleration data structure (ADS). In response to reaching a node of the ADS that indicates one or more primitives, the apparatus forms a second SIMD group that executes one or more instructions to determine whether a set of rays that have reached the node intersect the one or more primitives. The shader circuitry may execute the first SIMD group to shade one or more primitives that are indicated as intersected based on results of execution of the second SIMD group. Thus, disclosed techniques may use both dedicated ray intersect circuitry and dynamically formed SIMD groups executed by shader processors to detect ray intersection.


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