The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 16, 2022

Filed:

Dec. 05, 2018
Applicant:

Disney Enterprises, Inc., Burbank, CA (US);

Inventors:

Jakob Buhmann, Zürich, CH;

Douglas A. Fidaleo, Canyon Country, CA (US);

Maayan Shvo, Toronto, CA;

Mubbasir Kapadia, Baden, CH;

Jill Fain Lehman, Pittsburgh, PA (US);

Sarah K. Wulfeck, Alameda, CA (US);

Rylan Gibbens, San Diego, CA (US);

Steven Poulakos, Zurich, CH;

John Wiseman, Los Angeles, CA (US);

Assignee:

Disney Enterprises, Inc., Burbank, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06N 3/00 (2006.01);
U.S. Cl.
CPC ...
G06N 3/006 (2013.01);
Abstract

A system for simulating human-like affect-driven behavior includes a hardware processor and a system memory storing software code providing a virtual agent. The hardware processor executes the software code to identify a character assumed by the virtual agent and having a personality, a target state of motivational fulfillment, a baseline mood, and emotions. The software code identifies current physical and motivational fulfillment states, and currently active emotions of the character, and determines a current mood of the character based on the baseline mood and the currently active emotions. The software code further detects an experience by the character and plans multiple behaviors including a first behavior based on the experience and the current physical state, the second behavior based on the experience, the personality, the current mood, and the currently active emotions, and a third behavior based on the target and current states of motivational fulfillment.


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