The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 14, 2022

Filed:

Aug. 12, 2020
Applicant:

Neuro Tennis, Inc., McLean, VA (US);

Inventors:

Marc A. Cohen, McLean, VA (US);

Alain J. Cohen, McLean, VA (US);

Assignee:

Neuro Tennis, Inc., McLean, VA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G09B 19/00 (2006.01); G16H 20/30 (2018.01); A63B 69/38 (2006.01); A63B 71/06 (2006.01); A63B 69/40 (2006.01);
U.S. Cl.
CPC ...
G16H 20/30 (2018.01); A63B 69/38 (2013.01); A63B 69/40 (2013.01); A63B 71/0619 (2013.01); G09B 19/0038 (2013.01); A63B 2069/402 (2013.01); A63B 2071/0683 (2013.01); A63B 2208/0204 (2013.01); A63B 2220/30 (2013.01); A63B 2220/40 (2013.01); A63B 2220/50 (2013.01); A63B 2220/803 (2013.01); A63B 2220/833 (2013.01); A63B 2220/836 (2013.01);
Abstract

Embodiments of the present invention are directed to devices, systems, and methods for measuring values obtained from one or more sensors installed on a player's tennis racket and/or worn on the player's body, and using those values to calculate various parameters, such as the physical position and motion of the tennis racket. Embodiments may translate the parameters and derive one or more occurrences corresponding to phases of a tennis point or drill and then generate real-time audible, visual, and/or haptic coaching prompts and other related commands and signals, for the purpose of improving a player's motor skills. Embodiments may also send and receive messages to/from other embodiments, thereby permitting a player to interact with other players, coaches, or devices, such as ball machines and cameras.


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