The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 10, 2022

Filed:

Feb. 20, 2019
Applicant:

Sony Interactive Entertainment Europe Limited, London, GB;

Inventors:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/5258 (2014.01); A63F 13/86 (2014.01); G11B 20/10 (2006.01); A63F 13/497 (2014.01); A63F 13/525 (2014.01); G06T 7/543 (2017.01); G06T 7/73 (2017.01); A63F 13/5378 (2014.01); G06V 20/40 (2022.01);
U.S. Cl.
CPC ...
A63F 13/5258 (2014.09); A63F 13/497 (2014.09); A63F 13/525 (2014.09); A63F 13/5378 (2014.09); A63F 13/86 (2014.09); G06T 7/543 (2017.01); G06T 7/75 (2017.01); G06V 20/41 (2022.01); G06V 20/46 (2022.01); G11B 20/10527 (2013.01); A63F 2300/203 (2013.01); A63F 2300/6009 (2013.01); G06V 20/44 (2022.01); G11B 2020/1062 (2013.01); G11B 2020/10592 (2013.01);
Abstract

A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.


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