The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 19, 2022

Filed:

Sep. 23, 2020
Applicant:

Mado Labs, Inc., Brooklyn, NY (US);

Inventors:

William Rocklin, Brooklyn, NY (US);

Rembert Reynolds, Brooklyn, NY (US);

Rei Inamoto, Brooklyn, NY (US);

Tucker Charles Schoos, Brooklyn, NY (US);

Nathalie Gina Torres, Brooklyn, NY (US);

Robert Cecil Dickerson, Columbia, MO (US);

William Turnage, Brooklyn, NY (US);

Fumiaki Yoshimatsu, New York, NY (US);

Chelsea Garber, Brooklyn, NY (US);

Assignee:

Mado Labs, Inc., Brooklyn, NY (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04N 7/14 (2006.01); H04L 65/401 (2022.01); G06F 3/01 (2006.01); G10L 15/22 (2006.01); H04L 65/1089 (2022.01); G06F 3/0488 (2022.01);
U.S. Cl.
CPC ...
H04N 7/147 (2013.01); G06F 3/017 (2013.01); G10L 15/22 (2013.01); H04L 65/1089 (2013.01); H04L 65/4015 (2013.01); G06F 3/0488 (2013.01);
Abstract

A user engagement computer system for enhancing user engagement via video chats and methods of using same are disclosed. The system includes one or more modules that provide enhanced video chat features such as one of the following: detecting user presence at the user devices, automating the establishment and/or scheduling of video chat sessions based on user presence, controlling the available functionality of the video chat application during a video chat session based on user presence, providing a kids mode with safeguards for children who video chat, providing visualization of storytelling, providing shared digital interactions via a shared interactive digital screen overlaid onto the video chat display, providing user controls via unspoken words, motions and gestures, actively measuring user engagement during a video chat session, and utilizing state machines to dynamically change between system states.


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