The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 12, 2022

Filed:

Dec. 22, 2020
Applicant:

International Business Machines Corporation, Armonk, NY (US);

Inventors:

Paul R. Bastide, Ashland, MA (US);

Matthew E. Broomhall, Goffstown, NH (US);

Liam S. Harpur, Skerries, IE;

Lin Sun, Cary, NC (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06T 11/60 (2006.01); G06T 7/50 (2017.01); G06V 20/10 (2022.01); G06F 1/16 (2006.01); G06F 3/01 (2006.01);
U.S. Cl.
CPC ...
G06T 11/60 (2013.01); G06T 7/50 (2017.01); G06V 20/10 (2022.01); G06F 1/163 (2013.01); G06F 3/011 (2013.01); G06F 3/012 (2013.01); G06F 2203/011 (2013.01);
Abstract

A method, system and computer program product for transitioning between different realities. The distance of the objects from a reference point in the first and second reality environments is determined. For example, the distance of the object's location in the first reality environment from a reference point (e.g., camera system) as well as the distance of the object's location in the second reality environment from the reference point is determined. A determination is made as to whether the likelihood of a transition shock event (e.g., motion sickness) occurring as a user transitions between the first and second reality environments exceeds a threshold value. In response to the likelihood of the transition shock event occurring exceeding the threshold value, the distance of the object from the reference point in the first and/or second reality environments is modified so as to prevent users from experiencing transition shocks when transitioning between realities.


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