The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 12, 2022

Filed:

Dec. 03, 2019
Applicant:

Motorola Mobility Llc, Chicago, IL (US);

Inventors:

Scott DeBates, Crystal Lake, IL (US);

Douglas Lautner, Round Lake, IL (US);

Assignee:

Motorola Mobility LLC, Chicago, IL (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 11/60 (2006.01); G06T 19/00 (2011.01); G06F 3/01 (2006.01); G01J 5/00 (2022.01); G06F 3/03 (2006.01); G06F 1/3231 (2019.01); G01J 5/02 (2022.01); G01J 5/12 (2006.01); G06F 1/16 (2006.01); G01K 1/024 (2021.01); G01K 7/04 (2006.01); G08B 7/06 (2006.01); G06V 40/10 (2022.01);
U.S. Cl.
CPC ...
G06T 11/60 (2013.01); G01J 5/0025 (2013.01); G01J 5/026 (2013.01); G01J 5/12 (2013.01); G01K 1/024 (2013.01); G01K 7/04 (2013.01); G06F 1/163 (2013.01); G06F 1/3231 (2013.01); G06F 3/011 (2013.01); G06F 3/0304 (2013.01); G06T 19/006 (2013.01); G08B 7/06 (2013.01); G06V 40/10 (2022.01);
Abstract

Systems and methods for low power virtual reality (VR) presence monitoring and notification via a VR headset worn by a user entail a number of aspects. In an embodiment, a person is detected entering a physical location occupied by the user of the VR headset during a VR session. This detection may occur via one or more sensors on the VR headset. In response to detecting that a person has entered the location, a representation of the person is generated and displayed to the user via the VR headset as part of the VR session. In this way, the headset user may be made aware of people in their physical environment without necessarily leaving the VR session.


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