The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 12, 2022

Filed:

Sep. 17, 2020
Applicants:

Gaganpreet Singh, Markham, CA;

Rafael Veras Guimaraes, North York, CA;

Wei Zhou, Richmond Hill, CA;

Pourang Polad Irani, Winnipeg, CA;

Farzin Farhadi-niaki, Maple, CA;

Wei LI, Markham, CA;

Inventors:

Gaganpreet Singh, Markham, CA;

Rafael Veras Guimaraes, North York, CA;

Wei Zhou, Richmond Hill, CA;

Pourang Polad Irani, Winnipeg, CA;

Farzin Farhadi-Niaki, Maple, CA;

Wei Li, Markham, CA;

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G06K 9/00 (2022.01); G06F 17/16 (2006.01);
U.S. Cl.
CPC ...
G06F 3/017 (2013.01); G06K 9/00355 (2013.01); G06F 17/16 (2013.01);
Abstract

User interface control based on elbow-anchored arm gestures is disclosed. In one aspect, there is provided a method of user interface control on a computing device based on elbow-anchored arm gestures. A visual user interface (VUI) screen is displayed on a display of a computing device. The VUI screen comprises a plurality of VUI elements arranged in a plurality of VUI element levels. Each VUI element level comprising one or more VUI elements. A spatial location of an elbow of an arm of a user and a spatial location of a wrist of the arm of the user are determined. A three-dimensional (3D) arm vector extending from the spatial location of the elbow to the spatial location of the wrist is then determined. A VUI element in the VUI screen corresponding to the 3D arm vector is then determined based on a predetermined 3D spatial mapping between 3D arm vectors and VUI elements for the VUI screen.


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